![]() ![]() However, can you talk about how - given that many Wii titles do not do much about being Wii-specific in terms of control - can you talk about how you're approaching that challenge? ![]() GR: It may be a bit early to talk about specifics of the Wii version. We didn't want to make a completely new experience. We wanted intentionally, because that hasn't been the case with the past Crystal Chronicle title, we wanted to take a whole new direction in terms of the worldview, the older hero and such and we've essentially taken a departure from that. Please discuss this change.ĪK: The concept that we thought of when we began the Wii title is that we wanted to provide a very rich solo playing experience on the Wii. GR: Relating to the fact that the DS version has a very similar feel to the GameCube version, whereas the trailer you showed last week has a very different style of character design and world setting. Akitoshi Kawazu: Once the Wii units start making it into more and more households and the network capabilities - the infrastructure and such - become much more solid, then we would like to start contemplating these concepts. ![]()
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